

This icon indicates places, objects and devices of normal importance, but significant in the context of this zone. This icon indicates the location of item needed to complete the task / quest / mission or start a new quest. This is a sign for friendly or neutral NPCs. Such a symbol is only for more important NPCs and those with whom we can take a more meaningful interaction. This NPC is both a ability trainer and a shopkeeper.

They act as shops where you can buy the equipment you need. There are four types of main ability trainers: Combat Trainer, Survival Trainer, Crafting Trainer, Charisma Trainer and three faction specific trainers: Berserker Trainer, Outlaw Trainer, Cleric Trainer. Then you will be able to fast travel between any two activated teleports. To activate a teleporter, you must find him and reach him on foot. You must activate each of the teleporters before you can use it. The Magalan world of ELEX has a network of teleporters. Some quests activate automatically, some need to talk to an NPC or raise / use an item. This is location with NPC, item or actions which are starting a quest or mission. The sequence of numbers shows suggested order of visiting locations. The number can mean a specific point in the game, as well as an area or building. Each number on the map has its equivalent in the description below the map. Significant places in the game world are numbered on the map. You are Jax, a renowned Alb Commander, sent on solo mission to change the fate of Magalan. Now, as Alb forces prepare their final assault. The Albs threaten the future of all the factions on Magalan. Seemingly unstoppable, the Albs have waged war on all who stand between them and their need to obtain Elex. To them, at the cost of their emotions, Elex offered strength, focus and stamina. The Albs from frozen mountains of Xacor and their fortress Ice Palace. But, there were some who could control their addiction - The Albs. Addicted, overwhelmed, most degenerated into vicious, mindless mutants.
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They live in a brutal world where anyone can rise to the top rewarded for their strengths and use Elex to free their minds.Īll three fractions were seduced by Elex's power, most of remainders began to consume it. The Outlaws from rocky, desert wasteland Tavar. Elex gives them new technological innovations. Instead they use Elex to power their machines. Followers of the god Calaan, they see the consumption of Elex in any form as a sin. The Clerics from permanently active volcanically area Ignadon. They are transforming Magalan's shattered wastes into lush, living woodland. Elex, an element unknown to Magalan, it could fuel technology, change the evolution of life, open new abilities, to those with the will to control it.įighting amongst the ruins of the Old World, new factions arose, each with their own vision of the future. Firestorms swept the planet and as Magalan fell into darkness, the survivors faced a world that was unrecognizable. Magalan, wonderful, rich world, until the meteor hit.
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See more: How to join The Claws Elex: The story begins. Use Strange Key to open Strange Mechanism to open trapdoor leads to The Claws headquarters and join them. You have to get (or steal) Strange Key from Vito, tavern keeper in Domed City. Their headquarters is in sewers below the Domed City. The Claws is secret underground organization of thieves in ELEX, like Guild of Thieves. See more: Starter Equipment How to join The Claws - ELEX Guild of Thieves How to find and obtain the first weapon, armor and equipment? Elex Walkthrough - First Steps with Tips and Tricks Starter Equipment
